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I am a PhD student at Inria Bordeaux, in the MANAO team, since November 2014. Previously, I graduated from Bordeaux Graduate School of Engineering (Enseirb-Matmeca) in Computer Science.

My research focuses on multiscale representation of highly detailed meshes.

I'm also interested in the Rust programming language, Game Dev and Vulkan.

A full version of my resume is avaible here.

  • Practicals at IOGS.
    • C++ Programming, 40h.
    • High Performance Graphics Computing, 30h.
    • Numerical Methods, 26h.
    • Geometry Processing, 32h.
  • 2014-today
    • PhD Student in Manao at Inria, Representation and manipulation of highly detailed shapes.
  • 2011-2014
    • ENSEIRB-MATMECA, Bordeaux Graduate School of Engineering in Computer Science.
  • 2009-2011
    • CPBx, a 2 year intensive Math and Physics course in preparation for the entrance of ENSEIRB-MATMECA.
  • Power Defense

    Posted in Game Jam, Personal Projects on Jul 31, 2017

    Ludum Dare 39 (Game Compo) My first LudumDare in solo and also my first game with Unity. The theme was "Running out of Power". Power Defense is a tower defense in which you have to manage power. The power is at the same time your health and the currency to buy new towers. Unfortunately, I was short on time and my game was more like an early stage prototype. However, I learned a lot about Unity and I am now familiar with the basic concepts.

  • In The Shadows

    Posted in Game Jam, Personal Projects on Mar 03, 2016

    Submission to Ludum Dare 30 : In The Shadows

  • Square-loot

    Posted in Personal Projects on Mar 03, 2016

    Square-loot is unfinished game made during ENSEIRB-MATMECA.

  • Small Projects

    Posted in Personal Projects on Mar 03, 2016

    Some pictures from my small projects.